

While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. 13.Argues for the queer potential of video games “Where Is the Queerness in Games?: Types of Lesbian, Gay, Bisexual, Transgender, and Queer Content in Digital Games.” International Journal of Communication, vol. “Circles, Charmed and Magic: Queering Game Studies.” QED: A Journal in GLBTQ Worldmaking, vol. “Permalife: Video Games and the Queerness of Living.” Journal of Gaming & Virtual Worlds, vol. Gaming Representation: Race, Gender, and Sexuality in Video Games. “Queer Gaming: Gaming, Hacking, and Going Turbo.” Queer Game Studies, edited by Adrienne Shaw and Bonnie Ruberg, University of Minnesota Press, 2017, pp. “Perverting Play: Theorizing a Queer Game Mechanic.” Television & New Media, vol. “No Homosexuals in Star Wars? BioWare, ‘gamer’ Identity, and the Politics of Privilege in a Convergence Culture.” Convergence, vol. “Love Is in the Air: Queer (Im)Possibility and Straightwashing in FrontierVille and World of Warcraft.” QED: A Journal in GLBTQ Worldmaking, vol.

Queer Game Studies is a growing field with a lot to say about queerness in games! The readings listed below are only a handful of the amazing scholarly texts available, not to mention the many popular pieces of games journalism and commentary! For a more thorough reading (and playing!) list, see Bonnie Ruberg’s Queer Game Studies 101.Ĭhang, Edmond Y. Queer Identities in Video Games: Data Visualization for a Quantitative Analysis of Representation.
